Gamification has attracted a sizeable amount of direct investment from VCs, Angels and Institutional Investors. In addition, organizations of all sizes (both financial and non-financial) are dialing up their investments in gamification - with estimates suggesting over $2.5Bn in direct spend by 2016 alone. But what's the future for the gamification category - and where are the unique opportunities over the next 3-5 years? Will gamification as a service companies continue to outperform or will they be replaced by something better? Who are the likely acquirers in the space, and what is their appetite/interest in gamification overall? Join some of the Valley's top VCs as they debate the investment prognosis for gamification and engagement -- and follow the smart money.