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Join us at GSummit 2013 (SF, 4/16-18) for 3 days of workshops, sessions, panels and networking dedicated to understanding how to drive behavior in consumers, employees and stakeholders. Top experts in the fields of gamification, loyalty, CRM, enterprise, human resources and training converge at this one-of-a-kind event to share best practices, startling insights and the science of behavior in a unique, engaging and jam-packed format.
Room B [clear filter]
Tuesday, April 16
 

9:00am PDT

Enterprise Gamification Certification Workshop
Earn your certification in gamified design in this all-new day-long workshop with SAP Enterprise Gamification Expert, Mario Herger. Bring your actual projects and learn the process of using game concepts to design your gamified solution. On completion of the workshop, you can submit your project plan to earn official design certification. Space is strictly limited. 

This workshop is suitable for anyone interested in applying gamification to internal corporate processes, including HR and BPM. 

Speakers
avatar for Mario Herger

Mario Herger

Senior Innovation Strategist, SAP
Mario is a Senior Innovation Strategist at SAP Labs in Palo Alto, California and global head of the Gamification Initiative at SAP. He has worked in the past on a series of new SAP products and drives several communities around innovative topics at SAP. He has a Ph.D. in Chemical... Read More →


Tuesday April 16, 2013 9:00am - 4:30pm PDT
Room B 635 8th St San Francisco, CA 94103

12:00pm PDT

Workshop Tech Talk by Bunchball

Gamification is a proven success in the enterprise space, with Gartner predicting that 70% of the Global 2000 organizations will have internal gamified applications by 2014. As the leader in gamification, Bunchball has helped businesses gamify the workplace, leading to increased employee productivity, proficiency, and company loyalty. Enterprise gamification generates a huge amount of data describing individual and group behavior across multiple applications. Running analytics on this big data delivers insights into the effectiveness of the gamification implementation and illuminates optimization opportunities. Additionally, by applying machine learning techniques to enterprise gamification data, the performance of a workforce can be analyzed and optimized. We will present several case studies from Bunchball-powered gamification initiatives and discuss critical innovations in enterprise gamification analytics.


Speakers
avatar for Keith Conley

Keith Conley

Director, Analytics & Insight, Bunchball, Inc.
MW

Matthew Williams

Senior Data Scientist, Bunchball


Tuesday April 16, 2013 12:00pm - 12:20pm PDT
Room B 635 8th St San Francisco, CA 94103
 
Wednesday, April 17
 

1:10pm PDT

Reinventing Loyalty with Gamification
Loyalty programs are mostly buy 10-get-one-free, but they can be accomplish so much more. In recent years, the loyalty industry has embraced gamification, advancing our understanding of what works - and what doesn't - to drive customer behavior. Join loyalty pioneer Mark Goldstein as he covers the ins and outs of gamified loyalty, with an emphasis on how to bring fun, social and scalable engagement to loyalty endeavors - and how you can apply these lessons to your organization. 

Speakers
avatar for Mark Goldstein

Mark Goldstein

Chairman, Backops
Mark founded and was CEO of Loyalty Lab, which was acquired by TIBCO in December 2010 where was was a VP @ TIBCO until recently.  Mark he had his hand in launching over 100 loyalty programs worldwide and got started in multi-channel loyalty while at Kmart where he founded Bluelight.com... Read More →


Wednesday April 17, 2013 1:10pm - 1:30pm PDT
Room B 635 8th St San Francisco, CA 94103

1:30pm PDT

Creating Loyalty in Restaurant Consumers: The Gamification Case Study

Restaurant.com is the largest source of dining deals in the nation. Despite the huge inventory of amazing offers, the company needed a way to create, sustain and socialize customer loyalty. So they turned to gamification with amazing results. Along the way, Restaurant.com learned some of the best -- and worst -- ways to create customer loyalty with gamification, and President Chris Krohn will share those insights in this exciting session. 


Speakers
avatar for John Reynolds

John Reynolds

CRM Manager, Restaurant.com


Wednesday April 17, 2013 1:30pm - 1:50pm PDT
Room B 635 8th St San Francisco, CA 94103

1:50pm PDT

Converting Free Users to Paid: Gamification at Autodesk

For software company Autodesk, the 30-day software trial period offered to customers is critical. Trials are a key part of the customer's purchase decision and account for a significant percentage of the company's website traffic. So when the 2013 version of the Autodesk(r) 3ds Max(r) software released, the company turned to digital marketing agency Resource to create a fresh and innovative way to increase trial conversion. Known for consumer research and innovation, Resource developed an online game called "Undiscovered Territory" that took customers on an entertaining and educational journey. The result was a significant increase in trial downloads and usage and the campaign earned a Forrester B2B Groundswell Award. In this session Dan Shust, VP of ResourceLAB at Resource and Dawn Wolfe, Sr. Manager of Integrated Marketing Programs at Autodesk will share insights on what made "Undiscovered Territory" such a hit and why gamification is a marketing approach they will continue to use in the future.


Speakers
avatar for Stephen Burke

Stephen Burke

VP of Mobile and Managing Director, Resource
Stephen Burke, Resource VP of Mobile and Managing Director, leads the efforts of the company’s West Coast office as well as mobile strategy development and marketing program execution. His passion for mobile services that reach millions of consumers dates back to 1994, when he... Read More →
avatar for Dawn Wolfe

Dawn Wolfe

Director, Digital Marketing, Autodesk
An innovation leader, Dawn Wolfe has spearheaded personalized marketing campaign strategy, development and implementation as well as in-trial marketing and oversaw the role out of the Autodesk global e-store. During her tenure, Dawn has played a key role in the marketing of every... Read More →


Wednesday April 17, 2013 1:50pm - 2:10pm PDT
Room B 635 8th St San Francisco, CA 94103

2:10pm PDT

Gamification in Asia: Opportunities and Lessons
Asia is the world's largest and most populous continent -- and also a source for much of our global gaming culture. But how is gamification taking hold across diverse countries, ages and industries? What unique and interesting design patterns can we extrapolate and learn from? Join Gametize founder Keith Ng as he brings out a handful of the most interesting gamification examples from Asia, along with concrete lessons on what we can learn from them. 

Speakers
avatar for Keith Ng

Keith Ng

CEO & Co-founder, Gametize
Keith leads Gametize, a gamification-focused startup in SF and Singapore. He is a prominent gamification advoate in the Asia region as a speaker on the topic in various events, including Gamification World Asia. He recently got lucky pitching GameMaki, Gametize's white-label gamification... Read More →


Wednesday April 17, 2013 2:10pm - 2:20pm PDT
Room B 635 8th St San Francisco, CA 94103

2:50pm PDT

Driving Hard Goods Loyalty Across Brands: Yamaha Gamifies

Yamaha has developed an innovative customer loyalty program that cuts across demographics, brands and distance. Hear from Jeff Hawley, gamification project leader at Yamaha about their case study and unique formula for success. 


Speakers
avatar for Jeff Hawley

Jeff Hawley

Director, Customer Experience Group, Yamaha Corporation of America
Jeff Hawley is Director of the Customer Experience Group for the Yamaha Corporation of America. In his role he directs overarching marketing and customer experience initiatives online, in print and within social media to Yamaha dealers, partners, fans and customers. A 19-year music... Read More →


Wednesday April 17, 2013 2:50pm - 3:10pm PDT
Room B 635 8th St San Francisco, CA 94103

3:10pm PDT

Making Rewards Work: The Kiip Story

There are many different ways of thinking about reward systems, and gamification makes use of many of them. Join Brian Wong, CEO of Kiip as he discusses the latest best-practices in reward design and how you can change the world by choosing the right virtual and real rewards. 


Speakers
avatar for Brian Wong

Brian Wong

CEO, Kiip
Brian Wong is the co-founder and CEO of Kiip (pronounced “keep”), a category-creating mobile rewards network that is redefining mobile advertising through an innovative platform that leverages “moments of achievement” in games and apps to simultaneously benefit users, developers... Read More →


Wednesday April 17, 2013 3:10pm - 3:30pm PDT
Room B 635 8th St San Francisco, CA 94103

3:30pm PDT

Social Selling: Threading the Needle
Needle CEO and founder, Morgan Lynch, has created a remote online customer sales chat platform that implements gamification to encourage remote workers to excel, using social influence to sell. He is an expert in using game mechanics in a non-game context to incentivize remote workers to achieve success by clearly defining benchmark performance goals – creating healthy competition as they compete for points toward free products and more. Needle’s system is proven to help brands boost their online sales and strengthen the online customer experience. 

During this session, Morgan explains how using gamification with his untraditional online sales support platform has improved productivity and performance, while driving millenial workers in unique and unprecedented ways. 

Speakers
avatar for Morgan Lynch

Morgan Lynch

CEO and Founder, Needle
Morgan was previously the founder, CEO and Chairman of Logoworks. He and co-founder Joey Dempster developed one of the earliest distributed workforces, which enabled Logoworks to provide high-quality graphic design services to thousands of small businesses worldwide. Logoworks was... Read More →


Wednesday April 17, 2013 3:30pm - 3:50pm PDT
Room B 635 8th St San Francisco, CA 94103

3:50pm PDT

Gamblification: Legal Concerns

Gamblification is a term that we have adopted to describe the intersection of social media and gambling. Although it may not seem like it at first, many Gamification systems walk a dangerous line, giving users the option to gamble with currency in their system. Given the complexity of the legal issues around this concept, it is not always easy to ensure that one does not cross the line. When is gambling in gamified systems ok, and when isn't it? What are some of the risks you should consider, and what are the basic legal considerations and concerns affecting gamification in general? Join legal expert James Gatto for this fast-paced, crowd-favorite session on some of the key legal issues every gamified system operator needs to know. 


Speakers
avatar for James Gatto

James Gatto

Partner, Leader of the firm's Social Media, Entertainment & Technology Team, Pillsbury Winthrop Shaw Pittman
Over 25 years of business-focused IP experience for software and internet companies, with a focus on emerging technologies such as social media, location-based services, online games, video games, mobile applications, virtual worlds, mirror worlds and augmented reality and emerging... Read More →


Wednesday April 17, 2013 3:50pm - 4:10pm PDT
Room B 635 8th St San Francisco, CA 94103
 
Thursday, April 18
 

1:10pm PDT

Gamification and Rewards: How big brands are rewarding their customers to build loyalty

Despite the overwhelming focus on badges in the gamification community, badge-only solutions have minimal impact on long term customerengagement. Big brands have discovered that the secret to driving customer loyalty is allowing customers to redeem points for tangible and intangible rewards.  Discover both why redeemable rewards work to build loyalty and engagement, as well as how to successfully integrate a rewards system into a gamified loyalty program. Using examples from the NFL, Yamaha Corporation and Adobe, find out what customers are looking for, and how rewards fit into the gamification puzzle.

Questions the talk will answer:

-          Why are rewards important in a consumer facing gamified loyalty solution?

-          How are big brands embracing rewards and sweepstakes in their own loyalty programs?

-          What are some best practices for implementing a rewards program for your brand?`

 


Speakers
avatar for Keith Smith

Keith Smith

Founder + CEO, BigDoor
Follow Keith on Twitter @ChiefDoorman


Thursday April 18, 2013 1:10pm - 1:30pm PDT
Room B 635 8th St San Francisco, CA 94103

1:30pm PDT

Travel, Entertainment and Casinos: MyVegas Gamifies Sin CIty
MyVegas is a partnership between MGM Resorts and PlayStudios to bring gamified loyalty and rewards to the Las Vegas audience. Join PlayStudios CEO Andrew Pascal as he details the unique challenges and opportunities associated with creating engagement in this challenging environment.

 

Speakers
avatar for Andrew Pascal

Andrew Pascal

Founder and CEO, PLAYSTUDIOS
Andrew Pascal is the Founder and CEO of PLAYSTUDIOS, a social gaming start-up focused on virtualizing the Las Vegas experience on Facebook. He brings to the company his deep expertise in starting and scaling new enterprises. With a focus on hospitality and leisure entertainment, Andrew’s... Read More →


Thursday April 18, 2013 1:30pm - 1:50pm PDT
Room B 635 8th St San Francisco, CA 94103

1:50pm PDT

Executive Insider: How to Drive Engagement in Digital Communities

Driving engagement in enterprise communities can be extraordinarily challenging - and B2B ecosystems only make this harder. Join CA's lead gamification advocate Samuel Creek as he discusses the unique opportunities, threats and solutions CA has used to gamify its community and create breakthrough connections. 


Speakers
avatar for Samuel Creek

Samuel Creek

Sr. Principal Business Analyst, CA Technologies
Sam is the technical business lead on the MyCA Communities platform team. Sam has been involved with the development of communities and social media strategies for CA Technologies customers and employees for the past four years. Sam joined CA Technologies in 2007. Prior to that... Read More →


Thursday April 18, 2013 1:50pm - 2:10pm PDT
Room B 635 8th St San Francisco, CA 94103

2:10pm PDT

Gamifying the Job Search Process and Self-Improvement: One Year Later
Motivation and self-improvement expert and Googler Jon Guerrera brings his insight into simple, self-directed Gamification and updates his blockbuster presentation from GSummit 2012 with new information, insights and lo-fi tips.

Speakers
avatar for Jon Guerrera

Jon Guerrera

Associate Account Strategist, Google
In general, I'm passionate about the intersection of technology and lifehacking. In particular, applying game mechanics to the pursuit of goals.


Thursday April 18, 2013 2:10pm - 2:20pm PDT
Room B 635 8th St San Francisco, CA 94103

2:40pm PDT

Banking on Innovation: The BBVA Game

BBVA is changing the way consumers bank and driving online banking adoption in unprecedented ways. Join its creators for a dive into the design lessons learned at one of the world's largest banks. 


Speakers
avatar for Javier Maroto

Javier Maroto

Innovation Manager, BBVA


Thursday April 18, 2013 2:40pm - 2:50pm PDT
Room B 635 8th St San Francisco, CA 94103

2:50pm PDT

Consulting on Gamification: Strategy, Tactics and Trends

Consulting firms are on the front line of gamified strategy both within and outside the Fortune 500. During GSummit, we'll have heard from a number of top-tier consulting firms on their direct experiences scaling gamification within their operations. But what are some of the unique challenges of using gamification to consult? How do you leverage customer interest and convert that to action? And what about the strategy process? 

In this hard-hitting panel, we'll dig deep with some of the world's leading consulting firms and find out how they're using gamification to improve their internal processes, client engagements, revenue and strategic efforts. We'll see the good, the bad and the ugly - and learn from their triumphs and mistakes. 


Moderators
avatar for Ivan Kuo

Ivan Kuo

Executive Editor, Gamification Co
Ivan edits Gamification.co and Engagement Quarterly, the new publication serving the engagement industries.

Speakers
avatar for Bart Briers

Bart Briers

Director Services & Solutions, CTG
Passing on personal experiences, learning from others and having fun, that's what makes me happy. Happiness is what I feel if, at the end of the day, I know that I learned something from another person or vice versa. That's what I find fun in my daily job, managing a consultancy company... Read More →
avatar for Sascha Goto

Sascha Goto

Senior Program Associate, McKinsey & Company
Sascha is a Senior Program Associate at McKinsey & Company, Inc., based in San Francisco. He works in an IT Program Manager role, focusing in development, customization, and rollout of new technologies. He also functions as the user experience lead when designing new enterprise products. He... Read More →
avatar for Thomas Hsu

Thomas Hsu

Social Collaboration and Gamification Strategy, Accenture
Thomas is a subject matter expert in social collaboration and knowledge management at Accenture, where he helps define the company’s internal collaboration strategies. He also facilitates Accenture’s Gamification Community of Practice. The programs he has designed and delivered... Read More →
avatar for Naureen Meraj

Naureen Meraj

Global Program Manager, Digital Engagement, NTT DATA, Inc.
Naureen Meraj is the global leader for gamification and employee engagement at NTT DATA, Inc, a subsidiary of the 6th largest IT Services company in the world. Her team's pioneering work in gamification has been recognized by InformationWeek as one of the 500 best innovations for... Read More →


Thursday April 18, 2013 2:50pm - 3:30pm PDT
Room B 635 8th St San Francisco, CA 94103
 
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